Instrumentation | Game Engine series
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CppCon 2018: Steven Simpson “Source Instrumentation for Monitoring C++ in Production”
http://CppCon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: ...
Source Instrumentation for Monitoring C++ in Production - Steven Simpson
It is essential to discuss how modern C++ code can be effectively instrumented, in order to effectively monitor it after deployment.